Description – Great text is a key to success! All you need is to have unique content that is what can make people to install your app. Make a smart use of this field and provide crisp and most descriptive information about your app. A brief introduction, features, functionalities and benefits are to be focused.
Once you have mastered how to make an app, what you have learned is with you always. And the greatest thing of all is the fact that once you have developed your first application, there’s nothing preventing you from making more apps which gives you infinite possibilities to earn lots of money from various sources.
Prelaunch – Your marketing program has to start well before the official launch of your mobile app. As in any marketing project, you need to know who your customers are and where to find them. Some action needs to be taken to generate interest in your app. Word of mouth advertising, allowing a sneak and exclusive preview, creating a website for the app are all steps that can/should be taken before launch.
Post launch – There are two ways to go about marketing your app after the launch, paid and unpaid. Since not everyone has the resources for paid marketing, let’s look at some unpaid methods.
Also find what users don’t like through their comments and fix it up. The best iPhone mobile app installs in the world won’t make up for negative reviews, so pay attention to the app. Stay ahead of the game and participate in iOS test releases so your app is always cross-compatible with the newest official versions.
App review sites are a nice way to get a little bit of attention for your application. Some (but not all) users browse these sites for inspiration. It’s also a nice way of link-building to you app’s website if you have one.
Do you know your users as well as you should? Does your website give them what they need? Those two questions are a good starting point for delving into the psychology of your website visitors. Keep producing that website content for people, not search engines. And always keep in mind that the user comes first.